We did some testing with the character editor and found it really versatile.ZWEI is a very complex character to use, but with great potential.Īfter focusing on the combat system, we want to dedicate a part of this hands-on to the characters and the general technical sector. The clashes flow by in a fluid and exciting way thanks also to the greater speed of movement of the fighters.
“The Just Guard is a new defensive technique that allows you to take advantage of the defense to open useful windows between the opponent’s movements”Īs far as we have seen, the timing of the Just Guard is not all that tight (those used to Street Fighter III parries will immediately feel at ease), but remember that the code is not yet complete and that all these details could be further balanced before the game is released.Īlso here we confirm the general speed increase of the clashes compared to those of Soul Calibur III and IV, even without reaching the peaks touched in Soul Calibur II. Pressing the Guard button at the exact moment you receive a hit, in practice, not only does not take damage, but at the same time loads a small part of the Critical Egde bar and, above all, you get some frames of advantage from exploit to impart severe punishments. It is a new defensive technique that goes alongside the old Guard Impact and which, in essence, allows you to take advantage of a rocky defense to open useful windows between the opponent’s movements, where you can place your counterattacks. Basically they can still be used to start spectacular Comebacks, but they are no longer enough to overturn a particularly bad round on their own.Ī few lines ago we mentioned the Just Guard.
“We were pleasantly surprised by the quality of the opponents’ Artificial Intelligence”Ĭompared to older builds this time around we noticed that Critical Edge damage has been significantly scaled down, making these particular attacks effective but, fortunately, less brutal than Super Street Fighter IV Ultra’s. These particularly powerful special techniques (double quarter turn forward + A + B + K) can only be performed after filling a special gauge, which accumulates energy with each attack made (not necessarily successful) or when a shot is parried using the Just Guard. If you have followed our old previews you will already know what Critical Edges are, but let’s get back to the subject anyway since several changes have been made in this case too.
On more than one occasion, in fact, we have happened to be severely punished after having granted a particularly inviting opening and, above all, only in rare cases have we seen the CPU waste the bars at its disposal using the Critical Edge attacks lightly. In particular, we were pleasantly struck by the quality of the opponents’ Artificial Intelligence, which for the first time act following sensible strategies and, above all, exploiting all available resources at the right time. Too bad his attacks are never too damaging.īy carefully listening to the feedback from fans and those who have had the opportunity to test the game in depth, the programmers have drastically changed the gameplay, balancing it and making the clashes much more exciting.
But it knows how to assert itself even in the medium and long range.Viola is an interesting fighter who will win over many players. The result? We have been particularly impressed by the work done by Namco Bandai in recent months, given that the build in our possession has changed radically compared to the ones we had the opportunity to test some time ago during the sector fairs.Įzio is distinguished by his fast attacks but with a very short range. During the Christmas holidays, while you used all kinds of sharp blades to cut nougat and panettone, we at SamaGame were properly fleshing out a rather advanced code of SoulCalibur V, trying to analyze the new combat system proposed by the development team and, above all, to become familiar with the numerous unpublished characters who have replaced the old glories of the past.